Simple Godot Mobile VR example
A downloadable sample project for Android
This is a really (no, REALLY) simple VR project made in Godot. As i faced some trouble finding how to use Control and ARVR nodes together, I tought this may help someone else.
Feel free to ask anything, but please keep in mind I'm not an expert Godot developer, and that the ONLY purpose of this project is to SETUP A VR scene and use RAYCAST to READ OBJECT names and PRINT it into a LABEL nested in ARVR camera.
So, Anything beyond that will propably be out my knowledge for some time.
That said, I hope you find it useful, and please support your local independent gamedev community. Making games is not easy.
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